/*
*
*    This program is free software; you can redistribute it and/or modify it
*    under the terms of the GNU General Public License as published by the
*    Free Software Foundation; either version 2 of the License, or (at
*    your option) any later version.
*
*    This program is distributed in the hope that it will be useful, but
*    WITHOUT ANY WARRANTY; without even the implied warranty of
*    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
*    General Public License for more details.
*
*    You should have received a copy of the GNU General Public License
*    along with this program; if not, write to the Free Software Foundation,
*    Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
*
*    In addition, as a special exception, the author gives permission to
*    link the code of this program with the Half-Life Game Engine ("HL
*    Engine") and Modified Game Libraries ("MODs") developed by Valve,
*    L.L.C ("Valve").  You must obey the GNU General Public License in all
*    respects for all of the code used other than the HL Engine and MODs
*    from Valve.  If you modify this file, you may extend this exception
*    to your version of the file, but you are not obligated to do so.  If
*    you do not wish to do so, delete this exception statement from your
*    version.
*
*/

#pragma once

#include <HLTV/IWorld.h>
#include <HLTV/IDirector.h>
#include "BaseSystemModule.h"

class IObjectContainer;
class DirectorNull: public IDirector, public BaseSystemModule {
public:
	void NewGame(IWorld *world, IProxy *proxy)
	{
		static unsigned char cmd[] = {
			1,				// command length in bytes
			DRC_CMD_START	// tell them for start director
		};

		world->AddSignonData(svc_director, cmd, sizeof(cmd));
	}

	int AddCommand(DirectorCmd *cmd) { return 0; }
	void WriteCommands(BitBuffer *stream, float startTime, float endTime) {}
	char *GetModName() { return "NULL"; }
	bool RemoveCommand(int index) { return false; }

	DirectorCmd *GetLastCommand() { return nullptr; }
	IObjectContainer *GetCommands() { return nullptr; }

	virtual ~DirectorNull() {}
};
